Introducing Fullbright

Hi all,

Recently, we told you about Johnnemann starting his own company. Today, we’re excited to announce what the rest of The Fullbright Company is up to. We’ve streamlined our name and have a brand new logo. We’ve started work on our next game. And we want to hire you.

Introducing: Fullbright.

Going forward we are simply Fullbright, and will be continuing our focus on creating immersive, unforgettable story exploration video games. Currently Fullbright is myself, Karla, Kate, and our old friend Tynan who we first worked with as a level designer on BioShock 2, as well as our two newest hires– Noël Clark, our Animator, and Leon Hartwig, our programmer (and another former 2K Marin cohort!) We’re also incredibly excited to be working with Patrick Balthrop of Interactive Sound & Fury who was a sound designer on BioShock and the audio director of BioShock Infinite, and our friend Chris Remo of Campo Santo, who plans to create the original score for our next game as he did for Gone Home.

Want to know all about our team, and keep up with future developments? Keep an eye on our company blog:

Finally we’d like to thank Hannah Bown, our summer programming intern, who we’ll be sorry to see go back to school, as well as Thomas Bradley who did our fantastic new logo treatment, and Chris Remo once again for setting up another slick website for us.

Cheers, all! Can’t wait to show you what we’ve been up to…


About Steve

Co-founder of The Fullbright Company
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