All the latest from Fullbright


Hi there! If you’re visiting this site, you’re likely looking for the latest updates on all things Fullbright Gone Home (now available on Switch and iOS!), Tacoma, and our future projects. This page is an archive of our workblog from making Gone Home; for all current and future stuff you’ll want to visit the official Fullbright homepage! There you can sign up for our newsletter to be the first to hear about all the goings-on with the studio and our games. Thanks for following what we do– can’t wait to share more about what we’re up to!

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Gone Home: Console Edition Interview, Livestream & Podcast Roundup

As of today, Gone Home: Console Edition is available on Xbox One and PlayStation 4 throughout North America, Europe, the UK, Australia, Brazil, Russia and more! It’s been a long road getting us here, but we couldn’t be more overjoyed that console gamers around the world finally have their hands on our little game.

For the launch of Gone Home on consoles, Steve did a number of video interviews and podcasts– and the team at Fullbright even sat in on a full livestream of the game on PS4! To celebrate the game being available in expanded territories, we thought we’d round up some of that exciting stuff here for your convenience. If you’ve played Gone Home and can’t wait to hear more about how it was made, there’s a ton of great stuff here:


Kicking off, Steve, Karla, and the team at Fullbright got together on the couch and did a full, developer-commentated playthrough of Gone Home: Console Edition! Hear exciting and stupid stories about the making of the game. Spoilers galore! But if you’re a fan of Gone Home, this live playthrough will give you a ton of new insight– and hopefully a few laughs.

Steve headed over to the Kinda Funny house and did a really great, long-form interview with the illustrious Greg Miller. It’s a 2+ hour discussion about how Steve got into games as a child, how that led to his entry into the video game industry, and how that brought us all the way through Gone Home, its reception, and on to work on Tacoma. Special appearance by Gary Whitta’s Spotted Dick.

Steve also spent a day at IGN! He was on Podcast Unlocked, talking the design philosophy of Gone Home, Xbox predictions for the year to come, and more.

He also spent some time with Mitch & Dan on the Overclocked podcast, talking PC gaming, XCOM 2, and making an impassioned case for the underappreciated classic Silent Storm.

And for our UK friends, Steve chatted with the God is a Geek podcast about his career, Walking Simulators, cheap jump scares, and Gone Home spoilers.

Last, but certainly not least, Steve was in The Lobby with Danny O’Dwyer at Gamespot, doing possibly the most surreal interview of his career: Danny interviewed Steve about Gone Home while they played Counter-Strike: Global Offensive on a map that is a perfect recreation of the Gone Home house. See & hear Steve discuss the subtleties of environmental storytelling and emotional pacing while pulling off sick headshots. It’s a first.

Thanks again everyone who’s picked up Gone Home on Xbox One and PlayStation 4! We’re so happy to have it out to players all around the world. Thanks for playing!

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Gone Home is NOW AVAILABLE on Xbox One & PS4!

[UPDATE 1/12: Happy Gone Home: Console Edition launch day! Gone Home is NOW AVAILABLE on PlayStation 4 and Xbox One in North America!

[UPDATE 2/3: After working through an unfortunate delay, we’re very excited to announce that Gone Home is now OFFICIALLY AVAILABLE on PS4 & Xbox One in territories outside North America–including the UK, Europe, Australia, Brazil, and Russia! Heck, I think I’ll make a whole new blog post about it…]

Hi all!

Been a while, but we’ve got some exciting news today: Gone Home is finally coming to consoles– and in just a month! I recorded a very special message about it.. check it out below!

I think the above video pretty much says it all– but let me just say how excited we are to put the game in front of a whole new audience of players. Ever since Gone Home came out we’ve wanted to be able to bring it to people who maybe aren’t PC gamers, or don’t have a good enough computer, or who just want to play in their living room, maybe to share the experience with a friend or loved one from the comfort of their couch. Our goal wasn’t to add or change things, but just to bring the game that players know & love onto consoles in the best possible form we could.  We’re really excited for you all to get your hands on it!

See you in January 🙂



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Introducing Fullbright

Hi all,

Recently, we told you about Johnnemann starting his own company. Today, we’re excited to announce what the rest of The Fullbright Company is up to. We’ve streamlined our name and have a brand new logo. We’ve started work on our next game. And we want to hire you.

Introducing: Fullbright.

Going forward we are simply Fullbright, and will be continuing our focus on creating immersive, unforgettable story exploration video games. Currently Fullbright is myself, Karla, Kate, and our old friend Tynan who we first worked with as a level designer on BioShock 2, as well as our two newest hires– Noël Clark, our Animator, and Leon Hartwig, our programmer (and another former 2K Marin cohort!) We’re also incredibly excited to be working with Patrick Balthrop of Interactive Sound & Fury who was a sound designer on BioShock and the audio director of BioShock Infinite, and our friend Chris Remo of Campo Santo, who plans to create the original score for our next game as he did for Gone Home.

Want to know all about our team, and keep up with future developments? Keep an eye on our company blog:

Finally we’d like to thank Hannah Bown, our summer programming intern, who we’ll be sorry to see go back to school, as well as Thomas Bradley who did our fantastic new logo treatment, and Chris Remo once again for setting up another slick website for us.

Cheers, all! Can’t wait to show you what we’ve been up to…


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Gone Home Retail Special Edition now available!!

Hi all!

When we were working on Gone Home, I don’t think we ever imagined that the game would be available as a physical version, in a box we could hold in our hands. It was a downloadable game, plain and simple. But now, thanks to the folks at Headup and Merge Games, Gone Home has entered the physical realm! And it is NOW AVAILABLE from our own Topatoco shop (support the devs, and save on shipping if you’re in North America!) and from the Merge Games website (for our UK & European friends!) And this isn’t just the installer on a DVD (though it does have that)– it’s a special deluxe edition that includes a whole bunch of extras! Check’em out:

Gone Home unboxed!

What is all this stuff?? The Gone Home Retail Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!

First off is the box itself, done up as an homage to the games of the 90s in classic faux SNES-style packaging. We had a lot of fun riffing on the design:

Gone Home box exterior


The DVD case is adorned with Aleks Sennwald’s fabulous Lisa Frank-inspired binder art, in glorious high-resolution:

The Gone Home vinyl sticker is perfect for slapping on your OWN school notebook, instantly turning you into one of the cool kids:

Cassette LogoThe fold-out poster is an oversized reproduction of the cover of Sam & Lonnie’s zine, GRRRL JUSTICE NOW, awesomely brought into the real world:

And finally, there’s the Gone Home Designer’s Notebook. During the development of Gone Home, I wrote out all my notes, story ideas, maps, and sketches for the making of the game in a pair of notebooks, resulting in a document of the evolution of the game as it was built. For this special edition, we’ve scanned 40 pages of those notebooks and included them in this booklet, hopefully providing some new insight into how the game came to be. Check out the intro page, plus a couple of sample pages…

GoneHomeDesignersNotebook_InsideCover GoneHomeDesignersNotebookSample


So, I know WE’RE super psyched to get our hands on the physical version of Gone Home (our copies are still in the mail!) Hopefully this stuff looks as awesome to you as it does to us– if it does, grab a copy of your own from our Topatoco store, or the Merge Games page! Thanks again so much for playing.. when you get your box, send us some pics! Would be awesome to see where some of those stickers and posters end up…!




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