When we started making Gone Home, we decided that we were going to launch first only on PC/Mac/Linux, for a lot of good reasons: we wouldn’t need to worry about the technical limitations of last-gen hardware; we wouldn’t need to deal with console certification/submission/age rating/etc.; and we could distribute the game directly, DRM-free as well as through Steam. But we always hoped we’d eventually be able to bring the game to consoles– we just didn’t know exactly how we should do it. We’re a very small team and weren’t ready to devote months of development time to doing the ports ourselves, but we also knew that finding the right partner to get the job done right would be a real challenge. Would it be worth it to bring the game to consoles at all?
That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days– to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the word out to a new audience about why they should care about this game, without trying to own the IP or get in the way of the existing relationship we have with our players. We weren’t looking for a traditional publisher– and Midnight City is anything but.
So today we’re overjoyed to announce that Gone Home will be coming to consoles this year via a partnership with Midnight City.
Check out Steve talking about Gone Home on consoles with IGN’s Greg Miller on Up at Noon!
More specifics– exact platforms, exact release date– will be revealed in the coming weeks and months. In the meantime, we hope you’re as excited as we are to know that Gone Home is going to be coming to a whole new audience on new platforms, and that Midnight City is going to help us make every version of Gone Home the very best experience it can possibly be for the hardware we bring it to. Again, thanks to Casey from Midnight City for championing us to Majesco, and to Blake Rochkind from UTA for all the help he’s given us navigating the unfamiliar waters of contracts and publishers.
Those of you who haven’t gotten to try out Gone Home yet: we can’t wait for you to be downloading the game to your console of choice, gamepad in hand, ready to step into the Greenbriar household for the first time. And to those loyal PC players looking to re-experience Gone Home away from your computer: get ready to go home again…
More details to come!
That is really good to hear. I love Gone Home and I can’t wait to get a copy for my Xbone. I am especially excited about whatever the next project will be from Fullbright. I just hope console gamers are ready for a game like this. Gone Home had enough trouble in the PC where indie gaming is much more likely to be accepted. Great game and many thanks to the Fullbright team for bringing an OG gamer something that was interesting and moving without resorting to violence or shock to create a mood.
Any chance of this coming to the Wii U? I know it’s probably not worth the time and money and the install base is dismal but I can guarantee you at least 1 sale! I already own the PC version but I might just buy a PS4 just to play this in 1080p…