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Category Archives: Design
Yesterday Johnnemann described our fan translation system— as we lead up to launch (just a day and a half away! August 15!) I wanted to highlight one of Gone Home’s more unique features: our Modifiers system. It allows you to … Continue reading
One of the interesting challenges you run into as a game developer is how to simply and clearly describe your game to people who encounter it for the first time. The 10-second hook, or the “elevator pitch.” Sum it up … Continue reading
“I am… merely a curious explorer, who has become entwined in this family tale. … These people mattered and deserve to be remembered.” One question that I’ve been asked frequently is, “What gave you the idea for Gone Home? Why … Continue reading