It’s been another busy couple of weeks, and we wanted to update the blog with some goings-on you may have missed!
First off, Steve went down to San Francisco the other week to talk with the fine folks at IGN. In fact, IGN’s Greg Miller dubbed it “Gone Home Week,” and new video content went up day after day. On Monday Steve was on Up at Noon, where he was the interview guest of the week. Then on Wednesday he and Greg did a developer walkthrough of the game, sharing some insights and secrets about Gone Home. Finally on Friday Steve was the guest on the Game Scoop Spoilercast, where any and every plot detail of the game was up for discussion. Thanks again to Greg and the rest of the crew at IGN for having us, and putting together so much awesome video content about Gone Home!
Secondly, if you’re in Los Angeles or Austin, TX in the coming weeks, you’ll have a chance to play Gone Home at a couple of festivals, and maybe run into the developers! We’re very excited to be part of the Fantastic Arcade at Fantastic Fest in Austin from Sept. 19-22, and to be Finalists at Indiecade in Los Angeles, to be held Oct. 3-6! We want to thank the festival organizers for including Gone Home in their programs. We can’t wait to be part of these awesome events! Hope you’ll get a chance to stop in if you’ll be in the area– the playable sections of both festivals are free and open to the public, so come on down!
Finally, those sales numbers we mentioned in the title. We’re happy to announce that between Steam and our own website Gone Home has sold more than 50,000 copies since launch. We’re now almost a month out since launching on August 15, and we hope people will find it encouraging to know that, along with the positive critical response we are continually grateful for and humbled by, we are also doing alright as far as sales numbers go!
Thanks again to everybody that has played the game, shared their thoughts, and just supported us in general. Look forward to more exciting news soon!