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Physical edition of Gone Home on Switch and the official vinyl soundtrack, available now! Tacoma
Fullbright's second game, available on PC, Mac, Linux, PS4 and Xbox One
Author Archives: Steve
Why we are not showing Gone Home at PAX
We made a difficult decision today. Earlier this month, Gone Home was accepted into the Indie Megabooth at the PAX Prime expo. The Megabooth is awesome– a huge area of the showfloor dedicated entirely to indie games. We’ve attended a … Continue reading
Posted in Announcements
123 Comments
Behind the scenes in the recording studio!
Today we wrapped up voice recording for Gone Home! In the game, you hear a big part of the story through the voice of your younger sister Sam. She describes the events of the prior year in her own words, … Continue reading
Sounds of a House
Gone Home takes place in a big, old, creaky house, and a major part of making the place feel real is going to be how it sounds. Squeaky boards, rattling doorknobs, clacking light switches. So, to capture that authentic sound, … Continue reading
Posted in Sound
2 Comments
Environment comparison: April 2012-April 2013
So, as of late March 2013, we’d been working on Gone Home for a full year. Just today, Karla found a couple of screenshots from April 30, 2012– basically the very first rough draft of the house in its most … Continue reading
Posted in Art, Media
5 Comments
Slabtown Grrrl Front!
Working on Gone Home has given us some really unique opportunities. For instance, due to the inclusion of classic Riot Grrrl music, our most recent trailer got featured by Rookie Mag and Bitch Media, which was really exciting for us. … Continue reading
Posted in Uncategorized
1 Comment