Author Archives: Steve

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About Steve

Co-founder of The Fullbright Company

Why we are not showing Gone Home at PAX

We made a difficult decision today. Earlier this month, Gone Home was accepted into the Indie Megabooth at the PAX Prime expo. The Megabooth is awesome– a huge area of the showfloor dedicated entirely to indie games. We’ve attended a … Continue reading

Posted in Announcements | 123 Comments

Behind the scenes in the recording studio!

Today we wrapped up voice recording for Gone Home! In the game, you hear a big part of the story through the voice of your younger sister Sam. She describes the events of the prior year in her own words, … Continue reading

Posted in Media, Sound | Comments Off on Behind the scenes in the recording studio!

Sounds of a House

Gone Home takes place in a big, old, creaky house, and a major part of making the place feel real is going to be how it sounds. Squeaky boards, rattling doorknobs, clacking light switches. So, to capture that authentic sound, … Continue reading

Posted in Sound | 2 Comments

Environment comparison: April 2012-April 2013

So, as of late March 2013, we’d been working on Gone Home for a full year. Just today, Karla found a couple of screenshots from April 30, 2012– basically the very first rough draft of the house in its most … Continue reading

Posted in Art, Media | 5 Comments

Slabtown Grrrl Front!

Working on Gone Home has given us some really unique opportunities. For instance, due to the inclusion of classic Riot Grrrl music, our most recent trailer got featured by Rookie Mag and Bitch Media, which was really exciting for us. … Continue reading

Posted in Uncategorized | 1 Comment