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Fullbright's second game, available on PC, Mac, Linux, PS4 and Xbox One
Category Archives: Programming
Hello everyone! Our game is almost out (August 15th!), and that’s really exciting. We’d love for everyone to be able to play it, of course, so here’s some notes on how we’re trying to make that possible. Gone Home has … Continue reading
Input, on the face, seems pretty boring. “What happens when the player hits the spacebar?” seems like a pretty easy question to answer and a pretty simple thing to implement. And in some cases it is. But think for a … Continue reading