Hi folks! Steve here. Just wanted to mention that Johnnemann and I are both going to appear as speakers at GDC this year!
I’ll be part of the “Level Design in a Day” Bootcamp:
It’s a full-day tutorial series on Tuesday of the conference. There are a ton of awesome designers that will be up on stage– guys who have worked on Skyrim, Dead Space, BioShock Infinite, Gears of War… oh, and Gone Home.
All aspects of level design will be covered, from planning and layout to pacing and tuning. I’ll be doing half an hour on “Narrative Techniques for In-Level Storytelling,” where I’ll talk about nuts-and-bolts methods of conveying story without taking control away from the player.
Johnnemann is going to be part of “Ask the Experts: Professional Programmers Panel”: http://schedule2013.gdconf.com/session-id/823856
Along with Johnnemann repping The Fullbright Company, the session will feature programmers from Bethesda, Double Fine, Insomniac and more. The panel will answer the audience’s questions about overcoming specific technical challenges, the ins and outs of working on a larger dev team, and general thoughts about life as a programmer.
And of course, since we’re nominated in the Independent Games Festival, we’ll be at our kiosk in the IGF Pavilion throughout the Main Conference, letting people get hands-on with a playable version of Gone Home!
If you’ll be at GDC, we hope to see you there!