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Fullbright's second game, available on PC, Mac, Linux, PS4 and Xbox One
Author Archives: Steve
A Non-Violent Immersive Sim
One of the interesting challenges you run into as a game developer is how to simply and clearly describe your game to people who encounter it for the first time. The 10-second hook, or the “elevator pitch.” Sum it up … Continue reading
Posted in Design
22 Comments
How an Abandoned House in Japan Inspired Gone Home
“I am… merely a curious explorer, who has become entwined in this family tale. … These people mattered and deserve to be remembered.” One question that I’ve been asked frequently is, “What gave you the idea for Gone Home? Why … Continue reading
Posted in Design
8 Comments
Painting and Process
One way that we consider ourselves lucky is having lots of talented friends who are contributing to Gone Home. From Kate Craig tackling environment art for the game, to Chris Remo composing the game’s music (another blogpost in the making!) … Continue reading
Oh, Right: Also, we’ve got a game
Last week we announced the existence of The Fullbright Company, simply as an organization: who we are and why we started this enterprise. We’ve been blown away by the outpouring of support and interest from gamers, journalists and other developers. … Continue reading
Posted in Media
32 Comments
Intent
Hi there. I’m Steve. I wanted to tell you about this company I’m a part of. It’s a new video game studio, founded by me, Johnnemann Nordhagen, and Karla Zimonja. We all worked together for years, then parted ways for … Continue reading
Posted in Announcements
25 Comments