Author Archives: Steve

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About Steve

Co-founder of The Fullbright Company

A Non-Violent Immersive Sim

One of the interesting challenges you run into as a game developer is how to simply and clearly describe your game to people who encounter it for the first time. The 10-second hook, or the “elevator pitch.” Sum it up … Continue reading

Posted in Design | 22 Comments

How an Abandoned House in Japan Inspired Gone Home

“I am… merely a curious explorer, who has become entwined in this family tale. … These people mattered and deserve to be remembered.” One question that I’ve been asked frequently is, “What gave you the idea for Gone Home? Why … Continue reading

Posted in Design | 8 Comments

Painting and Process

One way that we consider ourselves lucky is having lots of talented friends who are contributing to Gone Home. From Kate Craig tackling environment art for the game, to Chris Remo composing the game’s music (another blogpost in the making!) … Continue reading

Posted in Art, Media | 1 Comment

Oh, Right: Also, we’ve got a game

Last week we announced the existence of The Fullbright Company, simply as an organization: who we are and why we started this enterprise. We’ve been blown away by the outpouring of support and interest from gamers, journalists and other developers. … Continue reading

Posted in Media | 32 Comments

Intent

Hi there. I’m Steve. I wanted to tell you about this company I’m a part of. It’s a new video game studio, founded by me, Johnnemann Nordhagen, and Karla Zimonja. We all worked together for years, then parted ways for … Continue reading

Posted in Announcements | 25 Comments