Guest Star SNES Carts

While playing Gone Home, you probably found at least one of the faux SNES carts in Sam’s room. What we haven’t yet revealed is that they feature guest art from awesome game artists, who kindly lent us their talents to create these unique cart labels.

The most easily found one is Adventurous The Cat Returns, a presumably bitchin’ sequel to the well-loved Adventurous The Cat we all probably know and love from childhood.  Adventurous is all grown up now, and has acquired sunglasses and a motorcycle.

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This beauty was perpetrated by Lee Petty, art director at Double Fine, creators of Psychonauts, Costume Quest, and Brütal Legend, and the upcoming Broken Age. (Here’s Lee Petty’s blog, and his twitter). The task we gave him was to make an overly “cool” Bubsy-esque cat character, and he… he did it. (Here is a link Lee sent us, of a higher res version of the label!)

Lee Petty also helped us out with some drawing and handwriting by his little daughter, who drew the picture of Sam and Daniel, for example.

(Company foolishness: one of Steve’s cats is called Adventurous.)

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The next game cart is called Journey of Crystal.  It’s supposed to be a JRPG of some stripe (Secret-of-Mana-ish, probably), featuring, of course, magical crystals and rad-colored hair.

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This one went to Jen Zee, Art Director at Supergiant, who made Bastion and are making the hyper-sweet-looking Transistor. (Here’s her tumblr, and twitter.) We really just gave her the concept, and she ran with it.

(Side note: we had a whole list of fake games chambered for these carts, and Journey of Crystal was I believe the sequel to (possibly just brought to the US later than) Secret of Time Crystal, which was of course the premier game in the series.)

Last we have Super Spitfire, which is a Star-Foxesque space combat sort of thing. The directive was to show a space pilot of unknown gender, their radio handler, and a space station under siege.

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This was pulled off wonderfully by Rachel Morris, a damn fine illustrator who’s done a lot of work for the NYU game center (her website, and twitter). This was the first label that we got into the game, and it charmed the hell out of everyone who saw it.

(This also may bear a publisher’s logo that… may be a little familiar?)

So, that’s a few excellent pieces of art from industry luminaries who by all rights should be too busy to do things like this for us. But they did! And they are the best! Thanks again to all of them for their contributions to Gone Home!

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Our first full language translation: Spanish!

How exciting! Translations of the game’s text are starting to come in. The first we’ve heard of is a full Spanish fan translation, by Juan José Stanizzo: http://steamcommunity.com/app/232430/discussions/0/864976115804757325/

Please try installing the translation, and let us know how it goes! Looking forward to more awesome work like this showing up on the web!

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Review Roundup

I’ll keep this short and sweet– we’ve had a truly fantastic launch weekend, reading so many incredibly heartfelt and frankly overwhelming reviews of the game. We’re going to share a few here. Thank you again to everyone who’s played and shared their thoughts.

“Gone Home is the greatest video game love story ever told.” —The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game. 10/10” —Polygon

” I could cry—did cry—with the relief of knowing a game like this even exists..” —Kotaku

“Epic, personal and revelatory. 5/5” —Giant Bomb

“A captivating and deeply poignant journey of discovery. 9.5/10” —GameSpot

“A remarkable achievement. 9.5/10” —IGN

“As a statement that games can express emotionally resonant stories, Gone Home is a triumph. 9/10” —EDGE

“I don’t cry at the end of videogames, and if I did, I certainly wouldn’t admit it. So all I’m going to say is that I didn’t cry at the end of Gone Home. 5/5” —Quarter to Three

For the rest of the reviews that have been posted, check out Gone Home on Metacritic. We really can’t tell you all how much it means to us that the game has connected with people this way.

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Launch Trailer! Beginning of the Mystery, and Reviews :-)

Man! Sorry we’ve been quiet since launch– a lot has been going on!! Including, thankfully, SO MANY incredibly nice reviews. People are really connecting with Gone Home, and it means the world to us. Thank you, thank you so much for playing.

To celebrate, we made a launch trailer! It lays out the beginning of the mystery at the heart of Gone Home, and also showcases some of the wonderful scores and quotes we’ve been getting from sites like Polygon, Gamespot, IGN, and more. Check it out– and if you have friends who are on the fence, maybe send it their way!

We’ll do a review roundup soon– for now, check out the sites we list (and others like Rock Paper Shotgun, Kotaku, Quarter to Three, and more) to see what their writers thought of the game.

Once more: THANK YOU! Launch day has been incredible!! We’ll never forget it.

Posted in Announcements, Media | 8 Comments

Gone Home is Available NOW!

Hooray!!!!!!

On STEAM! And through OUR WEBSITE!

We’re overjoyed!! More soon!!

Thanks so much for playing!!!

Posted in Announcements | 20 Comments